![]() ![]() ![]() We want to honestly help new members and people new to 3d to improve, and while praise is wonderful, and even this posts deserves some praise for the good work and effort he's put in, I think this gushing stuff needs to stop. I may be starting to sound a bit like "hyper" from anyone who remembers, but I think it's gotten kinda bad these days. ![]() To any other students or people new to 3d, please stop with the gushing posts, or offering expertise when you don't have the expertise yourself. His ear is too big, and placed in the wrong part of the head, his nose and lips are out of proportion lengthwise and should be reworked: The next think to consider are the facial proportions. Look at the image KillingPeople posted for a correct approach. This is not the correct approach to making wrinkles. They are uniform in size, depth, and length, and scattered around. Next, the wrinkles are haphazardly placed, and do not really lend any credibility to his age. The "duck bill" mouth effect is very prevalent, and you should look to his graphic to help solve it (not the best reference, just the quickest one I could find- steven stahlbeg has a much better example if someone else cares to post it): the "pursed" lip thing is very common, and needs to be weeded out as soon as possible as you learn to improve your character work. The proportions here are not correct, and the mouth area should be completely reworked. My area of most concern is the face/head. I think the folds in his clothes are "ok", but they seems somewhat haphazard and too much like clay, you could stand to make them a bit sharper. Secondly, the buttons looks like they're made out of clay. The strap holding his apron on looks like it turns into a collar when looking at him from the back, and is generally too thick. Also, where is his rear end? It looks like he has no butt. Although this can be fixed when weighted/animated, he is standing far to erect for a man of his age. His body seems like a straight cylinder, and although there are people who exhibit this flat body type, you're missing an opportunity to bring a unique style to the character, and to tell the story of his body by adding volume and weight. Additionally, his neck is too long, and the muscles too pronounced. Basically, you'd see a neck like that on a much thicker man, with wider shoulders. His neck muscles do not flow into his upper back, and therefore the rest of his body in a way that makes sense. The proportions are generally alright, and I really like that you took the curvature of the hand into consideration, but you should consider making the fingers more delineated per joint section, right now they kinda look like long curved thin sausages. ![]() here is my criticism, which I hope, in all sincerity is helpful in improving this piece. I don't have my wacon here to do a decent paint-over, but I will as soon as I get to the office. I am not a fan of harsh criticism, but I'm seeing this more and more on Polycount these days students who sign up in large groups, and bolster a general mediocrity by posting in each others threads and saying how great everything is. You're not helping him at all and it feels a bit like the blind leading the blind. To nearly everyone who posted in this thread, please stop blowing sunshine up his ass. ![]()
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